Monday, July 24, 2006

Angels of Darkness

Commander Ithelien looked at his monitor once more as his brother Marines fought the forces of the infernal Inquisition as they defended the building that contained evidence of the Dark Angel's dark secret. Traces of a Fallen having been on this planet were in that building...

The self same building that the grey knights seemed intent on on holding at all costs... already the assassins from the Death Cult have done the impossible: killing an entire squad of the Emperor's finest in Tactical Dreadnought armour.

"Commander! The Shadow in the Warp has just gotten stronger! If we do not leave now, we will be risking discovery of our detour here!" shouted old Avernus, the battle barge's Astral Seer..

Flattening the bridge's railing, Commander Ithelien knew he had no choice.

"Order our forces to teleport back to the barge immediately! We'll leave this place to the Xenos, and let the bugs cleanse the planet of the Fallen before we come back to wreak the Emperor's Vengeance on these Xenos!"

So basically, what happened was this was a game of Grey knights vs Dark Angels Deathwing using Cities of Death. We only had two buildings, so we proxied a missile bunker and a Fuel Dump as the other two city ruins.

Given that it was the first game the three of us (Kelvin as GK and Dylan as DA and me as Arbitrator) are playing for CoD, we decided on playing Alpha.

Dylan chose the ammunition dump strategem and Kel chose the booby trap strategem.

We rolled and got the High Ground mission, where you are supposed to occupy the central building..

The Game started great for Dylan, with the GK Dreadnought deployed out of position and going after a wild goose chase of a squad of termies.. Dylan opened fire and managed to destroy a Rhino carrying some storm troopers, causing it to explode with 3 consecutive sixes with the first cyclone missile shot !!!

Alas, from there on, things just went downhill for him as, inevitably, the sheer number of storm bolter shots, coupled with not having anything that could take down the Land Raider, meant that the termies died little by little.

I thought Dylan had a chance till the 5th turn, with the entire room not thinking that the Death Cult would do anymore than scratch the termies, both went in scored 4 hits and 4 kills EACH.. and wiped out an entire squad of poor termies (which included 2 assault cannons).

Despite the high death Toll, Kelvin only managed a draw with the Death Wing.. though had the game gone on for 2 more turns, I suspect the Holy Inquisition would have wiped out the entire Battle deployment of Death Wing..

Well..Dylan blames it on the Jim Beam he drank, but I think the games hows that CoD helps in letting the low Armour guys survive.

Kelvin will post up some pict soon ... the buildings are really nicely painted..heh heh

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