Game 1: Ambush!
Game Type: 40k Custom Mission
A Night Watch Patrol getting too close to the Dark Angels' theater of operations. The Dark Angels set up an ambush to buy time for their task force to complete the capture and extraction of the mysterious Fallen.
Force Organization: Dark Angels - 1200 points, Night Watch 600 points
Mission Objective: Dark Angels - Destroy all Night Watch units. Night Watch - Get to comms link objective marker, alert Strike Cruiser 'Artemis' of the betrayal (takes 1 full uninterrupted turn of having one model in contact with comms link).
Game 2:
Game 1 Dark Angels Victory: The Dark Angels carry the momentum of their surprise attack to sieze an important forward base belonging to the Night Watch.
Game Type: 40k Capture and Control
Force Org: Dark Angels 1500 points, Night Watch 1000 points
Mission Objective: See Rulebook Capture and Control Mission.
Game 1 Night Watch Victory:
The Night Watch sends a 2nd strike cruiser, the 'Apollo', to Styx to reinforce their besieged brethren. The remaining elements of the 5th company as well as several units of veterans are on board. The Dark Angels ships in the blockade of Styx move to intercept the 'Apollo' and prevent the link-up between the 2 forces.
Game Type: BFG Custom Mission (Run the Gauntlet)
Force Org: Dark Angels - 1000 points. Night Watch - 1 strike cruiser
Mission Objective: Dark Angels - Destroy or Disable Night Watch Strike Cruiser 'Apollo'. Night Watch - Deploy on one short table edge. Reach opposite short table edge.
Special rules: Dark Angel player has to roll a 4+ for each ship to come on board on his 1st turn. Ships can come on board from any table edge at any point on that table edge. Any remaining ships may attempt to come on board on roll of 3+ in 2nd turn. Any remaining ships that have not come on board may attempt to do so in turn 3 on a roll of 2+. All remaining ships that have yet to come on board automatically do so in turn 4.
Game 3:
Game Type: 40k Planetstrike
Dark Angels Game 2 Victory: Dark Angels attack the troublesome Night Watch's main base of operations in an effort to destroy any potential witnesses of the Fallen.
Night Watch Game 2 Victory: The Night Watch makes planetfall to push the Dark Angels back and discover the reason for their treachery.
Force Org: Attacker 2000 points, Defender 1500 points
Game 2 Dark Angels Victory - Dark Angels Attacker, Night Watch Defender.
Game 2 Night Watch Victory - Night Watch Attacker, Dark Angels Defender
Mission Objective: Annihilation!
Game 4:
Game Type: 40k Cityfight Custom Mission
Dark Angels Game 3 Victory:
The Dark Angels move in to capture the 3 Fallen Angels.
DA player - 1000 points. NW player - 3 chaos lords
Night Watch Game 3 Victory:
The Night Watch moves in to capture the mysterious chaos-tainted leaders who caused the downfall of Styx.
NW player - 1000 points. DA player - 3 chaos lords
(Not too familiar with Planetstrike or Cityfight or BFG for that matter. Suggestions for modding welcome...)
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