Monday, July 31, 2006

My Khorne Army

Yes, my dearies.. I'm just gonna show a few picts of my finishing Khorne army ... Finally I am nearing completion of my army, so I'll show my completed stuff first... I think after the 3rd Juggernaut, I shd be able to get things going quite fast.. in the mean time .. I only can show one jugger.. (the second's being completed).. Here they are :

http://junxliaw.myphotoalbum.com/albums.php

So many models, so little time

For the Emperor! Seem like its Cities of Death mood everyone is it? Been a long time since I command my Grey Knights to war. Trying to recall and refresh the Grey Knight tactics. Always dont have much faith when fighting swarm army using my grey knight... see so many enemies I loose faith already... Must pray to the Emperor and ask for more faith!

I still feel playing imperial guard in city fight would be much more fun and challenge (as if Grey Knight not challenging enough for me..haha) The 4+ cover save... make it so exciting to me... Now... trying to see if I can form a radical demonhunter army with IG... Just like the 40k novels, Inquisitor always ask help from the Imperial side, seldom space marines come along. And I want demonhost... Pass by serene center yesterday, wanted to get one more demonhost, sharks.. they dont even have demonhost.. sigh.

And also sisters... should have my sister out to shout "For the Emperor" too... they been having their beauty sleep too long.. haha

Ya... 6 archers done... 10 more to go.. and I am done with my men of the empire. Then will start my orges and heros... Oh ya, need to add few more knights to prepare for the 5 men to count as a rank for the new rules... Then I am finally done with empire and can wait for the new men to come...

Next, more urban planning needed, gonna get back to my buildings at the same time, more building to come later on...

Wa... lately got so so many many things to paint and be busy with.. suddenly find too many models too little time... haha

Terrain: Cottage

With some divine help, I've actually finished the cottage.


I've posted a pic to show you how it's like now.
I'm starting on the well now, and have prepared it for spraying.
Once that's done, I'll be able to paint the well.
Took 5 shots but only one was decent enough for your eyes...

Anyway, had a game against Dylan's Chaos, and I'll write about that in another post. For now it's back to painting...

Thursday, July 27, 2006

Waaghh?!!

Seeing how you guys are having so much fun, it makes me tempted to field my orks.

But seeing your cool battle reports, it only makes one concern I had come blaring out. That is the issue of armour saves, the fact that line of sights are restricted coupled with cover saves for low cost high number armies like orks, tyranids and eldar, it seems then that whoever can pile more warm bodies into the fight should be able to well... but I've not even read the rules, much less play... so my comments are my own selfish biased thoughts...

Nonetheless, I've been personally quite excited by fantasy, with the new edition coming, and have started painting the cottage. I hope to post the picture soon.

Cheers... BFG anyone?
hehehe

Lonely Junx

Dear diary,

Where is everyone?!??!?!!? It seems that I am the only one active on this blog.. which is sad.. because without Light .. there can be No Darkness...

Anyways, I am thinking of rejuvenating my Sisters of Battle army again, seeing as how I have all the infantry models of the army built and only need the Immolators and Penitent engines and Exorcist done up to have an army up ... Sigh.. more stuff to make ...

It seems that I have more and more stuff to make and no time to make them.. Seems like I'll never make it to painting my models ..hahahaha

Anyways, I am almost finishing my Jugger conversions and will be moving on to finishing up my Khorne Fantasy Daemon army in terms of basing and movement trays etc.. before I move on to Sisters .. bwahaha ...

I need to dedicate some down time to making models man .. which means I'm definitely out of the playing circuit for a while..

In the meantime, we have decided we shall be requisitioning an Imperial City to play Cities of Death with.. Hurrah !! Dylan had better read his Cities of Death before we start the next game... or he might just lose ..AGAIN!! .... bwahahahha...

Monday, July 24, 2006

The Red Tide

Next up, Junx vs Kelvin... or Tyranids vs the Holy Inquisition.

We kept the same terrain ... except this time, the mission was Firesweep, meaning you had to plant flags on as many buildings as possible...

We decided to play Gamma level and chose two strategems each ... me choosing Infiltrate and Sewer Rats... choosing to keep one unit of Hormies and my Carnifex in reserve..

Kelvin chose Booby traps (again) and ammo dump.. having seen how the ammo dump really helped in Dylan's shooting first hand...

On hind sight ... Booby traps was prob not the best choice vs Tyranids, cos there are just too many of them... I would have only detonated the traps when the big guys like the hive tyrant or the Carnifex got near .... but then ... it would have been purely opportunistic.... perhaps other strategems like razor wire would be better....

In any case, due to the cover of buildings and the resultant lack of line of sight... my Nids really excelled and everything went according to the typical Nid Invasion. The Gaunts were thrown into battle with the hammer of his army whilst the slower elements and big guns like the stealers, the Fex and the Tyrant were right behind, wreaking havoc where ever they went.

I liked that my Fex came out like a sewer rat only in the second turn and for once, was in combat with the enemy ... Though it died in its first turn out because of the combined charge of the Grek Knights and their accursed STr 6 close combat weapons, I felt that Cities of Death will eventually allow me to actually have melee based Fex, quite unlike the usual 40k games where any melee made Monstrous Creature without Wings upgrade will just be cannon/bolter/las cannon fodder...

Another key aspect that's changed is that the strategems selection really affects your play a lot ..in a way, it makes it all more tactical ... albeit in a different way from Fantasy... I think it presents a different game now.. which, if we had more... would admittedly be more exciting ... the idea of people fighting close quarters in such futuristic settings is indeed very cool..

Overall, I'm a little happy with the aspects of the City fight games, though I'm still a little unconvinced that it is a game that drains the brains the way Fantasy does, it is a lot more fluffy and since I have 40 k armies, I wouldn't mind investing in more buildings to make the game more fun and a little more viable than otherwise... :)

Angels of Darkness

Commander Ithelien looked at his monitor once more as his brother Marines fought the forces of the infernal Inquisition as they defended the building that contained evidence of the Dark Angel's dark secret. Traces of a Fallen having been on this planet were in that building...

The self same building that the grey knights seemed intent on on holding at all costs... already the assassins from the Death Cult have done the impossible: killing an entire squad of the Emperor's finest in Tactical Dreadnought armour.

"Commander! The Shadow in the Warp has just gotten stronger! If we do not leave now, we will be risking discovery of our detour here!" shouted old Avernus, the battle barge's Astral Seer..

Flattening the bridge's railing, Commander Ithelien knew he had no choice.

"Order our forces to teleport back to the barge immediately! We'll leave this place to the Xenos, and let the bugs cleanse the planet of the Fallen before we come back to wreak the Emperor's Vengeance on these Xenos!"

So basically, what happened was this was a game of Grey knights vs Dark Angels Deathwing using Cities of Death. We only had two buildings, so we proxied a missile bunker and a Fuel Dump as the other two city ruins.

Given that it was the first game the three of us (Kelvin as GK and Dylan as DA and me as Arbitrator) are playing for CoD, we decided on playing Alpha.

Dylan chose the ammunition dump strategem and Kel chose the booby trap strategem.

We rolled and got the High Ground mission, where you are supposed to occupy the central building..

The Game started great for Dylan, with the GK Dreadnought deployed out of position and going after a wild goose chase of a squad of termies.. Dylan opened fire and managed to destroy a Rhino carrying some storm troopers, causing it to explode with 3 consecutive sixes with the first cyclone missile shot !!!

Alas, from there on, things just went downhill for him as, inevitably, the sheer number of storm bolter shots, coupled with not having anything that could take down the Land Raider, meant that the termies died little by little.

I thought Dylan had a chance till the 5th turn, with the entire room not thinking that the Death Cult would do anymore than scratch the termies, both went in scored 4 hits and 4 kills EACH.. and wiped out an entire squad of poor termies (which included 2 assault cannons).

Despite the high death Toll, Kelvin only managed a draw with the Death Wing.. though had the game gone on for 2 more turns, I suspect the Holy Inquisition would have wiped out the entire Battle deployment of Death Wing..

Well..Dylan blames it on the Jim Beam he drank, but I think the games hows that CoD helps in letting the low Armour guys survive.

Kelvin will post up some pict soon ... the buildings are really nicely painted..heh heh

Friday, July 21, 2006

For The Emperor!!

Inquisitor Karldeck griped hard on his bolt pistol, closed his eyes and chanted... "May the Emperor be with us!" When he opened his eyes, the sky was darkened by his enemies. "FOR THE EMPEROR!!"

Sound of bolters, stormbolters, hellguns firing and blazing through the air, filled the silent which was only a moment again....





Goodbye Goblins!

In another moment of madness, I've decided not to collect goblins anymore...
I've decided to collect high elves for the different tactics involved and different models to paint (not another horde army for me!).

Saying that I've partially assembled my Lothern Seaguard with leftovers from my archers sprue and my box of dark elf warriors. I can only finish assembling them once I get my HE battalion. So pardon the missing parts.

Anyway, I've started painting my archers, and hope to get them done soon...

Dylan, I'm still fixing your dragon up, so sorry.

Wednesday, July 19, 2006

Sorry High Elves

In a moment of madness, I've decided to spurn my high elves... again.
With my secret love for goblins, I've decided to pick them up again and with one last concerted effort, try to finish them.

Did you know, that my first ever army was goblins? I never finished collecting them and that was like, miraculously, at least 15 years ago.

So now thanks to the fact that I've got 120 common goblins, 20 wolf riders, 3 chariots, and a wholesome lot of other stuff (not to mention being able to tap on Evan's stuff... hehehe), it's time the goblins got to war.

I've noticed a sadly dangerous trend as i continue to delve into lower and lower leadership armies... Still, i think it'll be good shit and giggles.
Oh, I can't wait to kill my first Chaos knight from a stab of a jabba (goblin for spears). ohohohoho.

Look outz boyz! The greenies are comin'!

Way to Go!

Well done! The buildings do look spiffy!
Hope you guys enjoy yourselves smashing through the cities of death!

I'm getting quite hyped up over 7th Ed, so hope to maybe have some games of 6th ed in as a form of farewell...

If the skirmishing rumours are true, I can kinda forget about my beastmen...
hahaha
sigh.

Fantastic Buildings

Oh.. My... Gosh!!!

Those buildings are fantastic!! They look like they came out of a
white dwarf battle report!! I'm impressed with the quality of the
buildings and of course, obviously Kelvin did a fine job assembling
them...

Just one question, can you assemble the buildings in many many ways,
or is it just that way?

Now geared up to play Cities!! Die, Loyalist Scum !! (okay okay ..
technically tyranids can't talk ... but what the hey..)

Junx

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Tuesday, July 18, 2006

The Smell of Gunpowder...

The smell of gunpowder fills the air, seems like we are back in the warzone in the land of fantasy and the future of 40k...

Glad that we are trying to have regular games lately, least it pushing my motivation to paint fast as well. Well, guess I still need more practice with my brave men of the empire, and learn more from you guys. With the rumours of the new empire coming nearer and nearer to be true, I am really rushing to complete my last 15 archers, 5 swordmen and a couple of characters. By then, I will start recruitment for the new brave men of the empire! Hahaha... Looking forward to get my bretonnia started after this as well... same time also very tempting to jump along and painted some orges for my Dogs of War!

Click, click locked... stormbolters loaded, ready to fire, ready to rain bolts! The cities of death is the next cool thing I working on. Painting the building is indeed addictive. Finally completed my first building, working on the base and starting on the next one soon. Cant wait to try the new cities of death.

Well, though the rules for 40K is somehow weak, but overall I still do really enjoy it. Chucking dices and firing those bolters and hellgun sure make my day, whether I win or lose, what counts for is I can kick some demon butts and witches butts and purge some evil... haha. Especially if you digested a 40k novel, you sure feel like diving into the 40k world and fire more bolters.... Whatever how weak or poor 40k is, still I hope you guys would consider once a while jumping into the future for some trigger happy and shooting and assualt. Just looking forward to get back to 40k cities of death.... FOR THE EMPEROR!

Monday, July 17, 2006

Estellan's High Elves

Whew! It's been a while since i've come here, but I do hope to come here more often. And I hope everyone else will too.

Thanks to Dylan for leaving his merry band of high elves at my place, I can now play more games with the High Elves! Kinda seeking new adversaries, because I've had two games so far with my trial list and they were both against the Hordes of Chaos.

Anyway, with a win and a draw, I've got a pretty good feel for the current list I'm fielding. Nonetheless, I've made some changes and will be introducing new character setups, and the much maligned Lothern Seaguard.

Of course, any advice for playing with the High Elves is always welcome and any challenges to battle would be even more welcome... hahaha

I do hope to post some 'work in progress' pictures as I go along to keep everyone inspired, as I turn my painting attention to my Elves. (Sorry Beastmen!!!)

On the terrain front, as we've just portioned out the 40k terrain (good luck with the Cities of Death! remember to post your action here!), I noted how bare my terrain rack is, so I'll be working on the Forgeworld Cottage and hopefully will get it done soon. Seeing how I still owe Dylan a dragon... looks like I better stop typing and start painting... hahaha

Cheers!
Jason

The Horus Heresy

Just finished reading the second book of the Horus Heresy Series. It's called False Gods and I must say... the standard of the series is much better than ANY Black Library book I've read so far...

It's stimulating in imagery, and creates a sense tragedy about Horus and his Legion that feels real.. especially as most of the narrative is seen from one the Sons of Horus' point of view : that of Capt Loken...

Capt Loken is a straight up, typical Loyalist Marine of that time. Strong, intelligent and a warrior with honour through and through. You can sense both his sense of helplessness and his internal warring over finding that the Astartes has a traitor in its midst, and of course, that the Warmaster's character changes...

I'm not gonna spoil it all for you guys, but let's just say the book is a worthy read... cos it's made me want to play 40 K!!!! Unfortunately, reading it is making me think twice abt collecting the Worldeater marines, cos they are bloodthirsty warriors without honour... I'm really tempted to play a staunch space marine army now...

Sigh.. too bad 40k is too simplistic.. I really hope playing Cities of Death is enjoyable...

Saturday, November 19, 2005

One small step for man; one giant leap for mankind

In a moment of Battlefleet Gothic madness, here's what's been done.

I've made 3 Planets, one of each size (small, medium and large). Since you only have one planet in the game.
I've made 3 moons too. The small planet can double as a moon. Since a large planet will have moons equal to d6-2. Making 4 moons the maximum.

I've also made 35 Asteroids and 20 clumps of Dust Clouds.

Disclaimer: Remember, they're only made and not painted.

As i've not even assembled my fleet, something I hope to rectify soon, I've not had the time to paint the celestial phenomena up.

Till friday!

Fall of the Old Ones

It was over.
Gorthmaw slid his blade out of the back of the Saurus Oldblood, and turned to survey the battlefield. All around he could see his beast herds harassing the few bands of lizardmen still alive. Most of them were dead though, and Gorthmaw was pleased...

It was a interesting battle, we played a pitched battle of 2250 points: Sean had decided to change the way his army worked, and plonked for more infantry units. Here's his rough list:
- Characters: Oldblood, Scar veteran, Scar Veteran Battle Standard, Skink Shaman.
- Units: 4 units of 20 Saurus, 2 Salamanders, 3 Kroxigor, 6 Chameleon Skinks, 10 Skinks and 5 Saurus Cavalry.

I changed my style of play too for my beastmen: I decided to change the composition of my army, deciding to forsake individual unit sizes for more smaller units, added more punch by adding characters to my herds. Here's what I had:
- Characters: Beastlord, Wargor, Wargor Battle Standard, Bray Shaman.
-Units: 4 units of Beast Herds, 3 Chariots, 4 Minotaurs, 7 Centigor, 12 Bestigor, 3 Dragon Ogres, 2 units of 5 Warhounds, 1 Chaos Spawn.

It was during one crucial turn that killed the Lizardmen. With 3 of the Saurus units deployed in a line supporting each other, stretching from one edge of the flank to the centre of the battlefield, it would be hard to find a way through. Deciding to send in a sacrificial wave to do as much damage as possible, I bravely advanced my Centigor and one unit of Warhounds towards the Lizardmen line, exposing them to wicked Salamander fire.

In one turn of shooting, 4 Centigor were reduced to burning horses carcasses... In order to get the charge in, I had to make a spate of leadership tests (now I know why Beastmen are tough to use). Fortunately, my Beastlord was nearby, making my leadership an impressive 8! First my Centigors had to pass a panic test, which they did! Then they had to pass a fear test to charge the Salamanders, which they did again! And finally I also charged my Warhounds into the Salamanders, this time the Beastlord was to far away to holler at them, so the dogs had to pass on leadership 5... which they did!!!! hahaha, I rolled a 4.
What happen later was bizarre, the combined charge broke the Salamanders (interesting because he had a BSB nearby), and it caused one of the Saurus units nearby to panic! Yay!

Sadly for Sean, as he picked up his 3 dice to rally the Saurus, the fleeing unit was within 12 inches of my ambushing Wargor who was carrying the Bloodhunt Horn, which I used to make his Saurus fail his rally test! And that left a massive gap in his battleline, considering it was the unit in the middle of the three that ran away.

In true Beastmen fashion, the gap was exploited as the Beastlord with his accompanying beast herd skirmished their way through... Sean's main unit of Saurus with the oldblood was then charged with the Minotaurs in the front, Beastlord and Beast Herd in the flank, Wargor and Beast Herd in the rear... it's good enough to say it was a sad day, ten Saurus were slain in one brutal charge.

His third unit was bullied by the Shaman and BSB led Beast Herd and 2 centigor in the front, and a tuskgor chariot in the rear... He did much better losing only 4 Saurus to the whole attack, but by some twist of fate he failed his break test again, despite needing to roll 6 or under. With 3 dice. With rerolls from his battle standard.

On the other flank, Sean had a unit of Saurus and Saurus Cavalry. But they were held in check by the Dragon Ogres. Seeing his other flank threatened (this happened after the middle Saurus fled, but before being exploited), he advanced his units. Only for his Cavalry to be charged by the Dragon Ogres. In one round of magnificent thumping, none of the Saurus Cavalry were left alive...

So all in all, the Lizardmen surrendered the field by my turn 4, and I went first! Hahaha!

Bwaaaaaa! Beware the sounding of the Bray horns!

Tuesday, November 08, 2005

'O' is for OGRE; 'O' is for OUCH!

I must hand it to Shahrom. He who handed me my first massive ogre kingdoms defeat ever. At the end of the battle, I had nothing left save for some gnoblars who were skulking at the wrong end of the battlefield.

I don't believe that luck plays a huge role, for I firmly and still believe that luck is created, for whoever can stack the odds will find victory easier. As you all know by now, movement is an extremely crucial element in Warhammer. However, I feel that there are two other elements that play an important part in the game, and it was these two elements that Shahrom had in greater amounts that made him the superior general.

These two elements are: Guts and the correct use of the available troops.

Shahrom had more guts; he had the courage to put his troops to the right position, no matter how precarious it might seem. As mentioned before, movement is so crucial, sometimes we just lack the courage to push our troops into a deadly situation. I failed in this aspect as when the High Elf Chariot charged my Leadbelchers, I decided to flee. It would have been better if I took the charge. Firstly, he might have failed his fear test; secondly I had six wounds in the unit which meant that if he screwed up his impact hits, my belchers could actually do some damage in return. My mentality should have been 'since the belchers were going to die, might as well try to take some of them with me'. Instead, I opted to run and my belchers were caught in the charge range, which amounts to the same thing, the destruction of the belchers. But now instead of making him earn it, I gave it away for free. In terms of guts, I was sadly lacking that day.

The correct use of troops is the other element. It means sending the right guys to do the right job. It was pretty obvious that a 'pincer' attack was being carried out by the Elves, but I decided to attack in the center. Maybe I was concerned about the magical and missile barrage that I was facing, so instead of pushing my Butcher lead Ogre Bull unit to face the coming Silver Helms, I decided to push into the center to be ridden down by the Dragon Princes. On hindsight, it might have all been over earlier if not for the fact that the Dragon Princes were not too eager to get into another fight (5" pursuit move on 3 dice is just too close for comfort!) In the end the Dragon Princes tied up two valuable units, meaning I only had one available unit of Ironguts to take on the Silver Helms. Truth be told, I felt that a unit of Ironguts charging should have a fair chance of hurting the Silver Helms, however it was not to be. That's how battles go, I suppose.

Nonetheless, instead of attacking his pincer elements, which undoubtably would have made up the bulk of his army's points, I decided to do a random attack in the middle, exposing my flanks. Whilst Shahrom on the other hand, got his troops to do the right thing, pressing on the attack even though one chariot got taken out.

So kudos to Shahrom! Congrats on a well fought victory, and I hope to learn from the lessons you passed on to me. (no hard feelings, I swear! hahaha!)

Friday, November 04, 2005

The War in the Woods

Chapter 1: On the borders of Loren

Contrary to popular belief, not all the dwarfs were slain in the Battle of Pine Crags in the Imperial Year 1350. There was one survivor that escaped the clutches of the Wood Elves. A dwarf Longbeard, by the name of Drogbar Rockbeard, of Grungni's Old Guard managed to fight his way out of the ambush although in the process he was also grievously wounded and it was through sheer will that he managed to overcome his wounds to reach home.

It was when the sun came up one morning did the guards of the great gateway notice Drogbar lying on the steps leading to the dwarf hold. Although he was covered in wounds and dehydrated, Drogbar was still alive and he requested an audience with the King. It was only after retelling his story to his King and seeing the dwarf smiths place a new entry in the Hold's Book of Grudges (with the King's approval of course), did Drogbar retire to his cavern hole to allow the surgeons to look at his wounds.

Drogbar knew his end would come soon; thus he hastily picked up his quills and vellum papers to note down his final thoughts to be passed on to his descendents. Within his notes, he drew an intricate map of where the ambush took place and he described the final moments of the ambush; of how the Old Guard had tried to escort Grungni Goldfinger out of the woods; of how the army was separated and each unit picked off by the elusive elves; of how the Old Guard fought of waves of Treekin and Dryads; of how Grungni Goldfinger died when an accurate elven arrow pierced through his eye ball; of how the Old Guard hastily built a cairn for Grungni when there was a respite in the fighting. Drogbar wrote furiously, and only when he finished writing and sprinkled sand on the vellum to dry the ink did he rest and breathed his last.

* * * * *
It would be many decades later when young Stromni Rockbeard stumbled on his great ancestor's notes. Filled with curiousity and eagerness to prove his worth to the dwarf clans and family, Stromni requested for leadership of a dwarf throng to venture into the depths of the forests of Loren. With the map that Drogbar left behind, Stromni had a clear idea where the ambush took place, and if he could find the remains of Grungni and at the same time exact some measure of revenge on the Wood Elves, Stromni would have a good grip on the Kingship of the newly formed Karak.

The Rockbeards had just three generations ago setup their new Karak Duraz (meaning 'enduring stone'). Under the commanding leadership of their present King, Gregan Rockbeard (Stromni's father), Karak Duraz had expanded in size and power. Gregan realized the importance of this expedition; if Karak Duraz could right such a grievous wrong, it would only swell the Karak's power to rival the ancient clans. The treachery and the viciousness of the Elves were known throughout, and in order for this expedition to succeed, Gregan knew he had to hand leadership of his army to his most able general, Stromni who was Gregan's most capable son and general. Having fought in several battles, Stromni had proven that he had the courage and the guile to be a great heroic leader. Thus it was with some reluctance that Gregan agreed to Stromni's request and put his beloved son's life at risk.

* * * * *
The Battle at Findol's Plain (Pitched Battle: Dwarfs vs Wood Elves 2500pts)
Amidst much celebration, the dwarfen army readied for war. A full quarter of Karak Duraz's fighting strength was placed under the command of Stromni Rockbeard, heir to the Kingship, and approached Loren through the mountains to the east of Loren.

The Elves, in the mean time, were not idle too. The Spellweaver, Illiana had already read the signs of impending woe and suffering in her portents. Waywatchers had already spotted the vanguard of the army way outside Loren and were already reporting the progress of the advancing dwarf army to Illiana. The woods were roused and ready to fight. The Elves readied their weapons, and moved their elven civillians deeper into the woods away from the path of the dwarfen juggernaut. Although invasion was not a nice prospect, the elves were never afraid of a fight, eager in fact, as the dark rage of the woods filled their souls with the cold savagery of a hunting beast. They would create another Pine Crags...

At the edges of the woods, Stromni set up camp, uneager to rampantly march into the depths of the woods, wise to the flaws of the previous doomed expedition. With the map in hand, Stromni decided on attacking the Crag Hall of Findol, it was near here that the Old Guard had made their final stand and where they buried Grungni Goldfinger. If he could sweep past the defenders he would be able to reach the final resting site. Stromni decided to enter the woods in battle formation with his troops ready for a fight. Progress would be slow due to the unlimbered war machines, but Stromni decided that he would rather have less speed than to have his army caught out in another ambush. He also sent his engineers aboard their new fangled gyrocopters on reconnaissance missions above the woods to warn him if the Elves approached.

To see the dwarfs enter the wood in battle formation was a shock for the Elves, they were still trying to encircle the dwarfs when they realized that they were already spotted. The dwarfen artillery was already in position and were already firing on the elves. How did they find out we were coming? Illiana was perplexed by how the battle had started before their trap was in place. Gaining no insight from her portents, Illiana placed her faith in Isha and ordered her elves and woodland spirits to press home the attack.

High above the woods of Loren, the engineers were having difficulty spotting the Elves, it was impossible to spot the elves as they weaved under the canopy of the forest. Until Dagra "Kamikaze" Irongear made a fantastic discovery, he realized that the foliage of the trees were shaking and bobbing and moving; a clearing appeared where there was no clearing before or a clearing disappeared when he was sure there was a clearing before. With much haste, he landed his copter and warned of the impending approach of the elves...

The elven attack was doomed to fail. With superior black powder weapons, the dwarfs were shooting down the elves with ease. With the twin Runesmiths, Ariak and Arok, they were resisting the powers of the Spellweaver. The charge of the wild riders were repelled by the devastating firepower of dwarf cannon and organ gun. With the dwarf rangers using their woodland skills to maximum effect, holding down the flank of the elves...

---Dwarf Victory (with the wood elves conceding the battle ground [by turn 3])

* * * * *
Chapter 2: The Sweeping of the Crag Hall of Findol
Despite the scattering of the first elf attack, Stromni decided not to pursue the elves, for fear of a trick. Instead he regrouped his troops and camped for the night. With the Elven defenders on the run, he decided to swing past the Crag Hall of Findol towards the resting site of Grungni. Although he had seen off an army of Wood Elves, he also knew that the Elves were tenacious fighters and would not rest easily with the dwarfs camped on their lands.

It took the dwarfs a week to traverse the woodland terrain and finally they were in sight of their goal. They could see a rough stone cairn with dwarfen runes hastily chiselled on it, exactly where the map had stated. Stromni was elated for he wasn't even sure the cairn still existed through the years.

Although the Elves were defeated, Illiana had little difficulty rallying the elven survivors; they were natural fighters, brought up in a harsh environment and were defending their homes. Gathered at the Crag Hall of Findol, they were brought news by the Waywatchers about the new location of the dwarfen camp and Illiana surmised that they were approaching the dwarfen cairn. Findol had initially wanted to remove the cairn, but he hesitated. Why he hesitated no one knows, but it wasn't long that the Great Forest heals its wounds and forgives the trespass; plants and moss started to grow around the cairn, thus with much respect to the plant life, the elves left it alone.

Illiana's portents pointed to bloodshed at the cairns; and the elves marched to war again.

Next battle! Wood Elves vs Dwarfs, 2,500 pts. Mission: Capture!