Monday, October 30, 2006

Saturday Warhammer Anyone?

Hi Guys,

Had a great time two weeks ago massacre-ing Sean's Orcs... hee hee ... Big Red delivered once again and totally killed the Orc Warboss!!!

Blood for the Blood God!!! RRWAAARRGHH!!!

Anyway, it was good fun... I learnt a new game called Settlers of Catan and also managed to catch up with everyone...

Back to the topic, with my Hockey over now... I'm looking at playing every other weekend and possibly every weekend if I can help it... so.. I'm currently seeing this empty space on my Saturday and wondering if anyone wants a game of 40k or Fantasy ??

The Eldar and the Blood God awaits...

Sunday, October 29, 2006

Empire Rejoice!

My latest "favourite author" from GW is getting a lot of flak... I never actually noticed all these mistakes when I was reading the books...haha..

Relic Forums - C.S. Goto sucks

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Friday, October 27, 2006

Okay! Here goes!

Thanks for the brill time on Hari Raya Eve!
Just to let you guys know what's happening, I've undercoated the swamps and should finish them by the end of the month. So we'll have more terrain options. The plan is for me to go back and finish up the forgeworld blacksmiths forge.

I'm now totally dedicated to finish up my High Elves. So no distractions please... though a all night goblin army (as featured in dwarf) is kinda tempting...

I'm also working up on my sisters of battle. So city fight here i come...

I've been sculpting up some figures from scratch. Once I've finished, I'll post up some pics for you guys to comment!

JH

Empire of Sigmar

Just got my White Dwarf yesterday, and they have an empire preview inside... One note: DO NOT BUY the empire army deal!!!

The included special edition wizard sucks in my humble opinion... not only is it bad ass ugly, but it's also badly sculpted.... http://www.warseer.com/forums/showthread.php?t=53497&page=2

The other models look nice though (if you've been to the site I posted previously)

Oh by the way.. the eldar writeups are quite nice as well, except for the fact that the battle report was obviously designed to make you buy those units that have been commented to be absolutely useless in the new army book...

Oh and can I not be the only one posting here please ???

It's beginning to seem like my personal warhammer blog...

Wednesday, October 04, 2006

What a lot of 1s

Following Junx's post, I'd like to continue the gripe.
In turn 1, My Runelord with an anvil of doom misfired on turn 1 (and i didn't use the ancient powers), though fortunately nothing happened... but still!!! it was irritating. And with a cannon shot landing in front of a unit of Bloodletters with the cowering Exalted Daemon behind, i rolled a 2 to bounce...

In turn two and on, it got worse:
First the cannon shot hit a flesh hound before hitting the vile Exalted Daemon. And guess what I rolled a 1 to wound the bloody khorne beast. Only to proceed to roll another 1 to wound the Exalted Daemon!

With his unit of Flesh hounds charging my Ironbreakers, only for his flesh hounds to lose by 5, since we didn't hurt each other... ranks, standards and outnumber. Still he rolled a double 1s to stay in combat!!

The shooting was quite bad too... From a total of 12 wounds on his flesh hounds and letters, he managed to save 9 wounds... on a 5+ ward... The blood god was indeed on the battlefield.

Then came the big fight! With my long beards and a unit of dwarf warriors and a battle standard, I duffed the heck outta the Bloodletters. Winning by a whopping 7 points, he rolled another double 1s. This was beginning to be to hard to bear. As even if he rolled higher his daemons would still lose some models due to instability... but... sigh.

With the blood thirster coming, I forgot to use my runelord to restrict his flying... but junx wouldn't allow me to double back to use the power, I was in the close combat phase. So out of 3 turns my 175 point investment only worked once. And in the next turn, his Greater Daemon flew in for the kill... It was too late.

I decided to call it a day and return to the dwarf holds. It was a bloody day for the Blood God, with his throne piled with dwarfen skulls.

sob. sob. sob.

Big Red Triumph

What a victory, we played Khorne Daemons vs Dwarves on Sat and it was quite interesting with the new rules....

First:

New rules Discovery

Frenzy rules have been changed and the troops with Frenzy lose them immediately Before rolling break test. This means that for example, if a witch elf unit meets and is outnumbered by a fear causing enemy and is later defeated in combat, it will automatically flee (unless they roll Insane Courage!) .

Report:

Not much to report actually, considering Jason conceded on the third turn. Bwahahahaa.. Anyway, I was nearly shot up in the first turn, he moved first and shot and got a hit on my Exalted Daemon with his cannon... however, I didn't even need to roll my Ward, cos he rolled a 1 to wound!!! Hee Hee..

Next came the shooting at my big unit of Bloodletters (15 of em). He got about 7 wounds and I saved all but 2 on a 5+ save!!! WAhahahahaha.... Khorne blesses he who believes....

Anyway, the rest of the game basically followed this trend. He charged me in turn 2 winning by like 6 and and I still roll a double 1 to stay in combat!!

Needless to say, with luck like this, I only had to hold on till my Thirster got into combat and started salsa-ing with his dwarves... Getting 5 deaths out of 7 attacks .... which promptly resulted in me winning through outnumber by fear, even tho a unit of letters had lost frenzy last turn.

Note -- at this point he had a unit of longbeards and clansmen(with Btle Std) in combat with two units of letters and my thirsters, all engaged on the front.

Obviously, after winning, I'd already killed off quite a lot of his troops and he conceded, knowing that I will overrun into the flank of his hammerers...

Life was good .... Karnigar Big Red Feasts in the glory of KHORNE!!!!

Monday, September 25, 2006

7th Ed Changes

Here are the differences I noticed :
  • Skirmishers can no longer march. -- This includes characters
  • Monsters can now turn once in any direction during their charge, they don't necessarily have to turn before charging -- this allows them to charge around terrain, for example.
  • FLying creatures now cannot mix movement -- if you choose to fly, you have to endure the disadvantage ... there is no fly walk fly or walk, fly, walk thing now.
  • Clear description of bases and unit strength
  • Overrun -- Me like this rule -- If you overrun into a new enemy, you may choose to fight them in the same combat phase, provided your enemy has not fought yet and this is the first time you are overrunning this turn. -- Think charging your fast cavalry in and helping two combats -- tactically sweet.
  • All psychology is now 6 inches
  • Stupid creatures are now immune to psych
  • If you roll snake eyes in break test, you stay ( we've been playing like that for ages - so no change for us)
  • Fleeing is now thus - Turn unit in direction you are going to flee first , then if the width touches an enemy more than Unit Str 5, the unit dies, even if it just scrapes the side of one model, it also dies.
  • Obviously, in multiple combats, you always flee from the highest unit str (roll off if there is draw). Note that with the above rule in place, the skirmisher and fast Cavalry now becomes very very good.
  • Fast Cavalry now gains no rank bonus (My wild riders have been nerfed =S )
  • Battle Standard gives +1 combat res -- now allowing max +2 from standards in combats.
  • Shooting - You can shoot anything now, as long as you can see it.
  • Archers cannot split shooting, the whole unit must shoot at the same target, if some guys cannot see, too bad.
  • Special features terrain -- some terrain features now have special rules, much like Cities of Death build strategems, for example, if you "own" a holy site, the unit owning it gains immune to psych ( this is from memory -- can be wrong)
  • Magic has changed - The miscast table is much more lethal, but the spells are much better. Some spells actually turn mages into combat monsters - +3 A, +1 St (read chaos tzeentch and vampires).
  • Magic has changed part 2 -- Mages can now only use dice which belong to them.
  • Magic items - Enchanted Shield no longer is compatible with other magic armour.
  • "Look out sir" cannot be used if your character's base size is bigger than the unit's
Yup, overall, Archers are slightly more nerfed, magic becomes at best an iffy thing and movement has become even more powerful.

Most importantly, characters, especially mages have been forced to join units or face big big consequences (as they cannot march)

On the upside, now there is a reason why you should buy them horses.

Kurt Hellborg

Empire --- They've out done themselves with the horses this time!!

Kurt Helborg pic. - WarSeer Forums

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7th Ed Changes

Hi guys,

How about we start a post on new house rules and also the changes that we've noticed about 7th Ed. The reason I propose this other than go fishing in forums for the complete changes is that if we write from our perspective, we can give our thoughts on how the game is actually played differently now...

I propose these House Rules ( that I can think of- feel free to add on please):

  1. If the Chaos Army is led my a Daemonic General, then all the Daemons in the army get their daemonic saves turned to normal ward saves
  2. Archers can get an additional rank only if they do not move. (This includes formation change - obviously if you're on a hill, you get 3 ranks if you don't move).
I'll post the changes from my point of view tomorrow.

Junx



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Thursday, September 21, 2006

Blood Bowl Frenzy

Jason, Rom and I have found a new distraction, stunty bloodbowl!! It's  fun and bloodier than usual and of course full of crazy luck (as me and Jason can attest from yesterday's matches).

Those interested go to http://fumbbl.com. I f you have problems, gimme a call and I'll try to solve for yah..

Junx

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Wednesday, September 20, 2006

Summary

Hiya Fellas,
Been a bit busier of late, so have not been posting.
Seeing the new orc and goblin rumours have made me wanna collect an all goblin force again (gulp!),
Was thinking of a special character to lead the force, Grom sounds cool.

Anyway, thanks to the recent Blood Bowl games, been rather distracted.
I'm now working on two swamps. I've got the base done and now I'm shaping it.
Hopefully soon I'll sand them up and paint them. With some luck, I should be able to finish them next week.

I'm still assembling my high elves, but the progress is excruciatingly slow. I've only assembled the command group of the spear elves (minus their heads, but small inconvenience... heh heh).

I'll put up pics of the new swamps soon! Which means we can transfer Evan's swamp to one of our satellite gaming stations!

Oh by the way, Kelvin, the trailer for Mark of Chaos is damn cool lah. Makes me wanna play warhammer all over...

Happy Gaming!

Orcs Rumours


Orcs & Goblins army book rumours - Page 4 - WarSeer Forums

Hey guys,

The lastest on the big green and nasty... Check it out!!

Junx


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Wednesday, September 06, 2006

Urban Planning

Finally got the 8 cities on sat. Been thinking and doing a bit of urban planning. Need to decide and design how the buildings should be build. There is a lot of possibilities. Will keep to the suggestions suggested by you all. Meantime, any more suggestions just let me know...

Target to finish the second building base painting, then will start assembling the rest of the building. This is getting all so exciting. More buildings, COD will seems so urban warfare.... FOR THE EMPEROR!

Finally completed my empire archers... now onto the warrior priest, very inspired to paint the priest after watching the Warhammer Mark of Chaos and Warhammer extended trailers... Check it out here guys!...


Warhammer - Mark of Chaos Trailer - video powered by Metacafe




Warhammer Online Cinematic (Full & Final Version) - video powered by Metacafe



Stunning Relevation

I have just had one of those OMG moments...

I just realised that after selling off some of my dwarves and bretts and getting cheated of some Tomb Kings models, I am woefully short in terms of playable armies.

I have :
(fully 2.5k and above and playable for fantasy)

Wood Elf Army
Dark Elf Army ( Played 10 lost 10 and therefore retired till new army book)
Slayer Army (obviously a shit and giggles army which is nullified by new rulebook)
Bloodthirster Army

Nonplayable Fantasy:
Dwarves ( decided to retire them due to personal inability to adapt to lack of movement)
Brettonian (sold some)
Tomb Kings ( 2k only and missing a bone giant)

40K:

Tyranid army ( 2k and counting....)
Unbuilt Chaos Khorne army
Half a Sisters of Battle

This means I can technically only play with 3 regular armies at the moment with lots of models just taking up shelf space.... OMG!!!!

I need to revv up selling efforts and put lots of models on sale and rebuild my tomb kings!!! Raaarrgghhh !!!

Tuesday, September 05, 2006

Out shot by High Elves - Lucky to scrape a victory

We played Wood Elves vs High Elves yesterday and I was lucky to scrape a victory.

How an Alter Lord armed with the Bow of Loren and arcane bodkins ( that's 5 shots at 2+ to hit, 4+ to wound and no armour saves), 22 Archers, 5 Glade Riders, and 5 Glade Riders Scouts managed to get a grand total of 2 Ellyrian Reavers, 3 Archers, and 3 Tiranoc Chariot Wounds in 3 Turns of shooting is beyond me though.

Basically what happened was, I was totally outshot by the high elves, though my Treeman was lucky to escape no less that 4 Single bolt shots from his bolt throwers with 1 wound.

It also meant that if not for a lucky break in the 2nd turn where his unit of 6 silver helms failed his charge on my wild riders by 1 inch, thus allowing me to charge back and subsequently break him, I would have been massacred thoroughly...

Of course, I guess not playing for so long also mean that I made plenty of mistakes.. a big example was forgetting I had a wildrider noble in the ranks of my wildriders!!! Not that I didn't trash the silver helms, but I could actually have saved the points on something else.

Sigh...

I was pretty shocked also that Jason brought a Magelord to the battle instead of the usual 2 mages... add to his general and he only had 2 characters compared to my 4 : 1 2nd Lev, one 1st Level, a Noble and my Alter lord.

Anyway, the battle proceeded thus, I got mauled in the first turn by the high elf archers, reducing my ten man archer unit to 6 in one turn of shooting. I thought to retaliate using my other unit of 12 elf archers, but they managed to make a grand total of 1 pathetic wound!!!

To top it off, Jason had made the mistake of moving his general ( a elf Hero) out of his bodyguard unit of White Lions, right into the woods and thinking to hunt down my waywatchers...Why mistake you ask ?? Well, waywatchers have killing blow at short range shooting... so.... 6 shots at 4+ to hit, I got 4 hits, and rolled ..... 2 ones, a two and a three!?!?!!? Freaking hell...

Amazingly, the next turn, the commander charged and killed only one watcher. What would you know, with 2 watchers and 4 attacks, only 1 managed to wound the pathetic T3 General!!!

Needless to say, the watchers died, but only after delaying the white lions for 2 turns.

Meanwhile, it was turn 3 and my Treeman had almost made its way to the Repeaters whilst my Wildriders were busy fighting off the Silver Helms.

Predictably, the Silver Helms broke and the chariot next to them panicked!! Bonus at last!!

Once again, my treeman did his strangling roots attack and only managed to kill a couple of guys.. It was indeed a bleak day for Wood Elven shooting, even without the damn arrow attraction spell of the High Elves...

Obviously, by the fourth Turn, I had mopped up the right flank and I've cunningly set up my left flank as a bait and trap to entice a huge unit of 8 silver helms to charge me.

Unfortunately, Jason didn't bite and decided to wait for his infantry to finally arrive (after my effective march blocking units left/died etc).

In reply, I pulled all my units on the left flank back into the woods with my Glade riders waiting to charge in th flank.

On hindsight, Jason told me there were just too many units to make my bait and trap effectively, cos he was afraid of commiting with so many of my forces on one side of the table ... I was arrayed thus:

Just as a guage, his spear elves are one turn away from charge range.. so had his silver helm charged, I would have held cos I had a magical banner that made me unbreakable for one turn. Then it would have been carnage to the woodys... unfortunately, he didn't charge, and I had to move my troops into hiding ...

I made a fatal error and thought that the my fifth turn would have been my last, thinking that I started the game and assuming it was the 6th turn when it was only my 5th!! Ahhh.. the woe... otherwise I probably could have charged one of the spears in the big fat behinds!!!

The woe the woe... Anyways, as it turned out, I was expecting a draw and actually managed to scrape a minor victory... so I lucked out, even though I had the most bo bo shooting since I started wood elves... =)

Monday, August 28, 2006

Call To Arms

I'm going to have a small break soon and would like to ask if anyone is free to play on Monday or Saturday Morning.

To Arms my daemons!!! Let the Blood Flow!!!

Wednesday, August 16, 2006

Chaos Vs Vampire Counts.

Irina Tatyana climbed on top of the monstrous daemonic warmachine; with all her inhuman might, she stab a fist into the hulking chunk of metal...
only to break her nails.

Did i mention how much I hate things like the Hellcannon. With a template that causes Str 10 hits and the daemonic presence to reroll the scatter die, it has been rather irritating. It killed 10 grave guard from 2 turns of shooting. Not to mention that it scattered my Dwarfen battle line in the previous game. Although points wise it might not seem like a good trade, but I felt it helped dylan get a draw with my Dwarfs... Fortunately this game in turn 3, it MISFIRED and ate all the damned Chaos Dwarfs... So it started rampaging around and as I had broken through Dylan's battle line with my Vampire Count and her skeletal cohort, that made things interesting...

We actually realised we had fully painted armies! So we took a pic and only one pic! This is after Dylan's first turn move, and my deployment. (The skeleton unit on the right of the cottage bust through Dylan's centre. Whilst over on the left of the well, his cavalry and my black knights face off...)

Anyway, after my skeletons and vampire busted through the chaos center, the hellcannon actually protected the rear of the chaos army (rampaging around), as such I could not turn the unit around to attack the rear, rather I had to defend against the infernal Hell machine.

And its an awfully 'tough as nails' thing!

With 4 attacks, god knows how many wounds, a 3+ save, Strength 6 and toughness 7. It was impossible to beat the damn thing in combat too!!!! Lesson 1: I had skeletons with spears, but with strength 3 it was impossible to wound it even! Lesson 2: if i opted to parry with my skeletons, my bones would get a 4+ save, which was nicely nullified by its strength 6! So that made my skeletons kinda useless Lesson3: even with a vampire count, although a Lahmian, poor Irina had to wound on 6s... ooh. Then he had his armour save (modified to 5+). Gosh! Lesson 4: It was unbreakable too! So although the thing was a daemon, there was no way I could extricate myself from the battle, in fact it was slowly chomping through my pile o bones.

The moral of the story is: avoid the damn thing from far or near... unless you have a lascannon or a power fist.

Finally, it was another close grinding battle as we whittled each other down. The vampires holding on to a Minor Victory!!!

Stuff for sale!

Up for sale on Ebay is my latest work, a wood elf spellsinger.

Also up for sale is 1 box of Marauder Horsemen, 1 box of Empire Soldiers and 1 Box of Empire Militia and LOADS of goblins...

Friday, August 11, 2006

New Year, New Armies

Hey people,

Rumours abound on the Orcs' new army book and I tell you... it's all looking bad for the enemies of the Greenies at the moment... check out the new orc warboss... rumoured to be the Gorbad Ironclaw model... it's vicious!!

http://www.warseer.com/forums/showthread.php?t=40091

Also, Orcs get +1 S with a choppa now.. even with two hand weapons!!! Black Orcs now can choose weapons every round of combat too...

On top of that, the darned things have a free move every game, the 6th spell of little Waaagh! gives you D6 S10 hits if you fail an I test ( Talk about having a grudge vs Dwarves) ...

On the good side, at least the gobbos cost one point more and have no options to have shields.
The fanatics also can only be released as a charge reaction, which bodes well for opponents ... AND .. (I see this as the most impt change) you can only have as many black orc bosses as you do Black Orc units... hopefully that Black Orc general rule doesn't still apply ...

Also.. boar boyz now cost 22 points each!! YAY !! No more huge units of 12 - 15 Boar boyz a la Evan style!!

Now if only they made Dark elves this viable... sighz...