Okay, as per what Ithelien wishes:
Our house rules are not many as yet...
- Massed Archery:
A unit armed with missile weapons of strength 3 and below, may have a second rank fire their missile weapons provided that the unit remained stationary (no reforms, turns or wheels) throughout the movement phase. If the unit is located on a hill, then a third rank may fire.
- Strength 8 to destroy chariots:
As many characters (ie with a cheapo great weapon) and monsters have easy access to strength 7, only strength 8 can destroy chariots with one successful wounding hit.
- Lores of Magic:
The trial lores of magic for Heavens, Beasts and Life? (can't remember) are being used. So don't refer to the rulebook for these lores.
- Against the Odds!:
If it is such that a losing unit is so badly beaten during close combat, that the combat resolution score modifies the resultant break test leadership roll to the point of 'autobreaking', then the unit is still allowed a roll of 2D6. If a 2 is rolled on the total score of the dice, then the unit counts as passing the resultant leadership test. Note that it is a roll of 2D6, and not anything else. So armies/models, like lizardmen with their coldblooded rule, that play around with leadership rolls will still only roll 2D6.
Thats it for now!
great horned rat
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