Saturday, November 19, 2005

One small step for man; one giant leap for mankind

In a moment of Battlefleet Gothic madness, here's what's been done.

I've made 3 Planets, one of each size (small, medium and large). Since you only have one planet in the game.
I've made 3 moons too. The small planet can double as a moon. Since a large planet will have moons equal to d6-2. Making 4 moons the maximum.

I've also made 35 Asteroids and 20 clumps of Dust Clouds.

Disclaimer: Remember, they're only made and not painted.

As i've not even assembled my fleet, something I hope to rectify soon, I've not had the time to paint the celestial phenomena up.

Till friday!

Fall of the Old Ones

It was over.
Gorthmaw slid his blade out of the back of the Saurus Oldblood, and turned to survey the battlefield. All around he could see his beast herds harassing the few bands of lizardmen still alive. Most of them were dead though, and Gorthmaw was pleased...

It was a interesting battle, we played a pitched battle of 2250 points: Sean had decided to change the way his army worked, and plonked for more infantry units. Here's his rough list:
- Characters: Oldblood, Scar veteran, Scar Veteran Battle Standard, Skink Shaman.
- Units: 4 units of 20 Saurus, 2 Salamanders, 3 Kroxigor, 6 Chameleon Skinks, 10 Skinks and 5 Saurus Cavalry.

I changed my style of play too for my beastmen: I decided to change the composition of my army, deciding to forsake individual unit sizes for more smaller units, added more punch by adding characters to my herds. Here's what I had:
- Characters: Beastlord, Wargor, Wargor Battle Standard, Bray Shaman.
-Units: 4 units of Beast Herds, 3 Chariots, 4 Minotaurs, 7 Centigor, 12 Bestigor, 3 Dragon Ogres, 2 units of 5 Warhounds, 1 Chaos Spawn.

It was during one crucial turn that killed the Lizardmen. With 3 of the Saurus units deployed in a line supporting each other, stretching from one edge of the flank to the centre of the battlefield, it would be hard to find a way through. Deciding to send in a sacrificial wave to do as much damage as possible, I bravely advanced my Centigor and one unit of Warhounds towards the Lizardmen line, exposing them to wicked Salamander fire.

In one turn of shooting, 4 Centigor were reduced to burning horses carcasses... In order to get the charge in, I had to make a spate of leadership tests (now I know why Beastmen are tough to use). Fortunately, my Beastlord was nearby, making my leadership an impressive 8! First my Centigors had to pass a panic test, which they did! Then they had to pass a fear test to charge the Salamanders, which they did again! And finally I also charged my Warhounds into the Salamanders, this time the Beastlord was to far away to holler at them, so the dogs had to pass on leadership 5... which they did!!!! hahaha, I rolled a 4.
What happen later was bizarre, the combined charge broke the Salamanders (interesting because he had a BSB nearby), and it caused one of the Saurus units nearby to panic! Yay!

Sadly for Sean, as he picked up his 3 dice to rally the Saurus, the fleeing unit was within 12 inches of my ambushing Wargor who was carrying the Bloodhunt Horn, which I used to make his Saurus fail his rally test! And that left a massive gap in his battleline, considering it was the unit in the middle of the three that ran away.

In true Beastmen fashion, the gap was exploited as the Beastlord with his accompanying beast herd skirmished their way through... Sean's main unit of Saurus with the oldblood was then charged with the Minotaurs in the front, Beastlord and Beast Herd in the flank, Wargor and Beast Herd in the rear... it's good enough to say it was a sad day, ten Saurus were slain in one brutal charge.

His third unit was bullied by the Shaman and BSB led Beast Herd and 2 centigor in the front, and a tuskgor chariot in the rear... He did much better losing only 4 Saurus to the whole attack, but by some twist of fate he failed his break test again, despite needing to roll 6 or under. With 3 dice. With rerolls from his battle standard.

On the other flank, Sean had a unit of Saurus and Saurus Cavalry. But they were held in check by the Dragon Ogres. Seeing his other flank threatened (this happened after the middle Saurus fled, but before being exploited), he advanced his units. Only for his Cavalry to be charged by the Dragon Ogres. In one round of magnificent thumping, none of the Saurus Cavalry were left alive...

So all in all, the Lizardmen surrendered the field by my turn 4, and I went first! Hahaha!

Bwaaaaaa! Beware the sounding of the Bray horns!

Tuesday, November 08, 2005

'O' is for OGRE; 'O' is for OUCH!

I must hand it to Shahrom. He who handed me my first massive ogre kingdoms defeat ever. At the end of the battle, I had nothing left save for some gnoblars who were skulking at the wrong end of the battlefield.

I don't believe that luck plays a huge role, for I firmly and still believe that luck is created, for whoever can stack the odds will find victory easier. As you all know by now, movement is an extremely crucial element in Warhammer. However, I feel that there are two other elements that play an important part in the game, and it was these two elements that Shahrom had in greater amounts that made him the superior general.

These two elements are: Guts and the correct use of the available troops.

Shahrom had more guts; he had the courage to put his troops to the right position, no matter how precarious it might seem. As mentioned before, movement is so crucial, sometimes we just lack the courage to push our troops into a deadly situation. I failed in this aspect as when the High Elf Chariot charged my Leadbelchers, I decided to flee. It would have been better if I took the charge. Firstly, he might have failed his fear test; secondly I had six wounds in the unit which meant that if he screwed up his impact hits, my belchers could actually do some damage in return. My mentality should have been 'since the belchers were going to die, might as well try to take some of them with me'. Instead, I opted to run and my belchers were caught in the charge range, which amounts to the same thing, the destruction of the belchers. But now instead of making him earn it, I gave it away for free. In terms of guts, I was sadly lacking that day.

The correct use of troops is the other element. It means sending the right guys to do the right job. It was pretty obvious that a 'pincer' attack was being carried out by the Elves, but I decided to attack in the center. Maybe I was concerned about the magical and missile barrage that I was facing, so instead of pushing my Butcher lead Ogre Bull unit to face the coming Silver Helms, I decided to push into the center to be ridden down by the Dragon Princes. On hindsight, it might have all been over earlier if not for the fact that the Dragon Princes were not too eager to get into another fight (5" pursuit move on 3 dice is just too close for comfort!) In the end the Dragon Princes tied up two valuable units, meaning I only had one available unit of Ironguts to take on the Silver Helms. Truth be told, I felt that a unit of Ironguts charging should have a fair chance of hurting the Silver Helms, however it was not to be. That's how battles go, I suppose.

Nonetheless, instead of attacking his pincer elements, which undoubtably would have made up the bulk of his army's points, I decided to do a random attack in the middle, exposing my flanks. Whilst Shahrom on the other hand, got his troops to do the right thing, pressing on the attack even though one chariot got taken out.

So kudos to Shahrom! Congrats on a well fought victory, and I hope to learn from the lessons you passed on to me. (no hard feelings, I swear! hahaha!)

Friday, November 04, 2005

The War in the Woods

Chapter 1: On the borders of Loren

Contrary to popular belief, not all the dwarfs were slain in the Battle of Pine Crags in the Imperial Year 1350. There was one survivor that escaped the clutches of the Wood Elves. A dwarf Longbeard, by the name of Drogbar Rockbeard, of Grungni's Old Guard managed to fight his way out of the ambush although in the process he was also grievously wounded and it was through sheer will that he managed to overcome his wounds to reach home.

It was when the sun came up one morning did the guards of the great gateway notice Drogbar lying on the steps leading to the dwarf hold. Although he was covered in wounds and dehydrated, Drogbar was still alive and he requested an audience with the King. It was only after retelling his story to his King and seeing the dwarf smiths place a new entry in the Hold's Book of Grudges (with the King's approval of course), did Drogbar retire to his cavern hole to allow the surgeons to look at his wounds.

Drogbar knew his end would come soon; thus he hastily picked up his quills and vellum papers to note down his final thoughts to be passed on to his descendents. Within his notes, he drew an intricate map of where the ambush took place and he described the final moments of the ambush; of how the Old Guard had tried to escort Grungni Goldfinger out of the woods; of how the army was separated and each unit picked off by the elusive elves; of how the Old Guard fought of waves of Treekin and Dryads; of how Grungni Goldfinger died when an accurate elven arrow pierced through his eye ball; of how the Old Guard hastily built a cairn for Grungni when there was a respite in the fighting. Drogbar wrote furiously, and only when he finished writing and sprinkled sand on the vellum to dry the ink did he rest and breathed his last.

* * * * *
It would be many decades later when young Stromni Rockbeard stumbled on his great ancestor's notes. Filled with curiousity and eagerness to prove his worth to the dwarf clans and family, Stromni requested for leadership of a dwarf throng to venture into the depths of the forests of Loren. With the map that Drogbar left behind, Stromni had a clear idea where the ambush took place, and if he could find the remains of Grungni and at the same time exact some measure of revenge on the Wood Elves, Stromni would have a good grip on the Kingship of the newly formed Karak.

The Rockbeards had just three generations ago setup their new Karak Duraz (meaning 'enduring stone'). Under the commanding leadership of their present King, Gregan Rockbeard (Stromni's father), Karak Duraz had expanded in size and power. Gregan realized the importance of this expedition; if Karak Duraz could right such a grievous wrong, it would only swell the Karak's power to rival the ancient clans. The treachery and the viciousness of the Elves were known throughout, and in order for this expedition to succeed, Gregan knew he had to hand leadership of his army to his most able general, Stromni who was Gregan's most capable son and general. Having fought in several battles, Stromni had proven that he had the courage and the guile to be a great heroic leader. Thus it was with some reluctance that Gregan agreed to Stromni's request and put his beloved son's life at risk.

* * * * *
The Battle at Findol's Plain (Pitched Battle: Dwarfs vs Wood Elves 2500pts)
Amidst much celebration, the dwarfen army readied for war. A full quarter of Karak Duraz's fighting strength was placed under the command of Stromni Rockbeard, heir to the Kingship, and approached Loren through the mountains to the east of Loren.

The Elves, in the mean time, were not idle too. The Spellweaver, Illiana had already read the signs of impending woe and suffering in her portents. Waywatchers had already spotted the vanguard of the army way outside Loren and were already reporting the progress of the advancing dwarf army to Illiana. The woods were roused and ready to fight. The Elves readied their weapons, and moved their elven civillians deeper into the woods away from the path of the dwarfen juggernaut. Although invasion was not a nice prospect, the elves were never afraid of a fight, eager in fact, as the dark rage of the woods filled their souls with the cold savagery of a hunting beast. They would create another Pine Crags...

At the edges of the woods, Stromni set up camp, uneager to rampantly march into the depths of the woods, wise to the flaws of the previous doomed expedition. With the map in hand, Stromni decided on attacking the Crag Hall of Findol, it was near here that the Old Guard had made their final stand and where they buried Grungni Goldfinger. If he could sweep past the defenders he would be able to reach the final resting site. Stromni decided to enter the woods in battle formation with his troops ready for a fight. Progress would be slow due to the unlimbered war machines, but Stromni decided that he would rather have less speed than to have his army caught out in another ambush. He also sent his engineers aboard their new fangled gyrocopters on reconnaissance missions above the woods to warn him if the Elves approached.

To see the dwarfs enter the wood in battle formation was a shock for the Elves, they were still trying to encircle the dwarfs when they realized that they were already spotted. The dwarfen artillery was already in position and were already firing on the elves. How did they find out we were coming? Illiana was perplexed by how the battle had started before their trap was in place. Gaining no insight from her portents, Illiana placed her faith in Isha and ordered her elves and woodland spirits to press home the attack.

High above the woods of Loren, the engineers were having difficulty spotting the Elves, it was impossible to spot the elves as they weaved under the canopy of the forest. Until Dagra "Kamikaze" Irongear made a fantastic discovery, he realized that the foliage of the trees were shaking and bobbing and moving; a clearing appeared where there was no clearing before or a clearing disappeared when he was sure there was a clearing before. With much haste, he landed his copter and warned of the impending approach of the elves...

The elven attack was doomed to fail. With superior black powder weapons, the dwarfs were shooting down the elves with ease. With the twin Runesmiths, Ariak and Arok, they were resisting the powers of the Spellweaver. The charge of the wild riders were repelled by the devastating firepower of dwarf cannon and organ gun. With the dwarf rangers using their woodland skills to maximum effect, holding down the flank of the elves...

---Dwarf Victory (with the wood elves conceding the battle ground [by turn 3])

* * * * *
Chapter 2: The Sweeping of the Crag Hall of Findol
Despite the scattering of the first elf attack, Stromni decided not to pursue the elves, for fear of a trick. Instead he regrouped his troops and camped for the night. With the Elven defenders on the run, he decided to swing past the Crag Hall of Findol towards the resting site of Grungni. Although he had seen off an army of Wood Elves, he also knew that the Elves were tenacious fighters and would not rest easily with the dwarfs camped on their lands.

It took the dwarfs a week to traverse the woodland terrain and finally they were in sight of their goal. They could see a rough stone cairn with dwarfen runes hastily chiselled on it, exactly where the map had stated. Stromni was elated for he wasn't even sure the cairn still existed through the years.

Although the Elves were defeated, Illiana had little difficulty rallying the elven survivors; they were natural fighters, brought up in a harsh environment and were defending their homes. Gathered at the Crag Hall of Findol, they were brought news by the Waywatchers about the new location of the dwarfen camp and Illiana surmised that they were approaching the dwarfen cairn. Findol had initially wanted to remove the cairn, but he hesitated. Why he hesitated no one knows, but it wasn't long that the Great Forest heals its wounds and forgives the trespass; plants and moss started to grow around the cairn, thus with much respect to the plant life, the elves left it alone.

Illiana's portents pointed to bloodshed at the cairns; and the elves marched to war again.

Next battle! Wood Elves vs Dwarfs, 2,500 pts. Mission: Capture!