Wednesday, December 30, 2009

Alighieri's Inferno

The weird green fire seared the ranks of the White Lions. The warpfire easily lighting everything it touched ablaze... Howls of pain filled the air as even the mystical Lion pelts could not protect the elven warriors from the tar like substance...

Alighieri could feel the cold chill of fear grip his heart. He had left his men once before, and he had resolved not to leave his men in the lurch ever again. But now with the screams thundering in his ears, and the horrific sight of flesh sloughing of bones, he could not hold his nerves anymore.

And again he fled. Leaving his white lion bodyguards to their fates...

Hiding in the woods, Alighieri could hear the crashing of something big thundering its way. The noise was getting nearer... Rooted to the spot, he could now see the ugliest thing in the world. A monsterous creature that defied a name. Part rat, part mounds of flesh, part machine...

* * *
Rattus Ratt heard a blood curdling scream, sending his fur standing on end..
Yes yes, he thought. The Clan Moulder abomination has found the cowardly elven mage...
He would sleep well tonight...

Thursday, December 24, 2009

The Underempire Expands...

The ranking of Clan Ratt in Skaven society is fast rising...
Led by the highly fantastic Mr. Rattus Ratt, Clan Ratt has wreaked havoc on all races living above...
First it was the daemons, at the Battle of the North Gates, in the icy north of the Empire. The Daemon infestation blocked the tunnel entrance leading from Skavenblight to the northern parts of the Empire. With Clan Ratt defeating the daemons, they opened up the path leading through to the Empire.

Then they attacked the High Elven host camping nearby, the elves were actually on maneuvers to contain the chao incursion, but were soon set upon by the chittering hordes of rats. Caught by the ferocity and surprise of the attack, the Archmage leading had to flee the battle, leaving his men to a certain gruesome death...

Detaching a portion of his forces to the coast, Rattus Ratt ordered his rats to attacked a Dark Elven raider encampment stationed there. Called Port Cruel by the dark elven pirates, they would use the port as a base of operations to raid the northern coastal towns and cities of the empire. It was a secret base, nestled in the forest and hills nearby, the dark elves had kept this place fairly secret and have avoided detection by the Imperial Navy... but nothing is too secret for the agents of Clan Eshin.
Seizing it would allow the skaven a 'ready-made' secret hideout... though the rats hate water.
The dark elves, however put up a staunch resistance and the elves fought off the rats to a draw, managing to keep control of Port Cruel. The large numbers of witch elves in Port Cruel, probably signifies something even more sinister in the brewing...

Despite the minor irritation of not capturing Port Cruel, the main bulk of Clan Ratt had already moved south from the North Gate into the Empire. Keeping close in the shadows of the mountains, the rats swept south ravaging several small hamlets along the way... only to see a Waaagh of orcs sweeping down the mountains with the same intention of pillaging the same hamlets that the Skaven were eyeing... It so happened that in the vicinity, there was an Acropolis of Heroes nestled in the foot of the mountains. Pilgrims would place items of worship and food at this holy place. And it would be the site of the next battle...

Not expecting a fight, the Skaven army's hastily assembled troops initially crumbled under the weight of the Orc attack... With one flank crushed, Rattus Ratt ordered a daring counterattack move on the main orc regiments. Ignoring the oncoming orcs (and giant! gulp) approaching his flank, the clanrat and stormvermin units rolled up the flanks of the main orc units...

In the frantic midst of the chaotic battle, the troopers stopped to witness the two generals locked in a bitter challenge... Using his prenatural quick quick rat instincts, Rattus Ratt struck first. Plunging his Blade of Corruption into the bowels of the Black Orc Warboss. The poison spread fast, and the Warboss was slain in a single round...

With the slaying of their general, the orc resolve crumbled... and the rats slinked off the battlefield to chalk another victory, leaving the rampaging giant behind...

The star over Clan Ratt is shining bright...

Tuesday, December 01, 2009

Hunt for the Fallen - Campaign Structure

Game 1: Ambush!
Game Type: 40k Custom Mission
A Night Watch Patrol getting too close to the Dark Angels' theater of operations. The Dark Angels set up an ambush to buy time for their task force to complete the capture and extraction of the mysterious Fallen.
Force Organization: Dark Angels - 1200 points, Night Watch 600 points
Mission Objective: Dark Angels - Destroy all Night Watch units. Night Watch - Get to comms link objective marker, alert Strike Cruiser 'Artemis' of the betrayal (takes 1 full uninterrupted turn of having one model in contact with comms link).


Game 2:
Game 1 Dark Angels Victory: The Dark Angels carry the momentum of their surprise attack to sieze an important forward base belonging to the Night Watch.
Game Type: 40k Capture and Control
Force Org: Dark Angels 1500 points, Night Watch 1000 points
Mission Objective: See Rulebook Capture and Control Mission.


Game 1 Night Watch Victory:
The Night Watch sends a 2nd strike cruiser, the 'Apollo', to Styx to reinforce their besieged brethren. The remaining elements of the 5th company as well as several units of veterans are on board. The Dark Angels ships in the blockade of Styx move to intercept the 'Apollo' and prevent the link-up between the 2 forces.
Game Type: BFG Custom Mission (Run the Gauntlet)
Force Org: Dark Angels - 1000 points. Night Watch - 1 strike cruiser
Mission Objective: Dark Angels - Destroy or Disable Night Watch Strike Cruiser 'Apollo'. Night Watch - Deploy on one short table edge. Reach opposite short table edge.
Special rules: Dark Angel player has to roll a 4+ for each ship to come on board on his 1st turn. Ships can come on board from any table edge at any point on that table edge. Any remaining ships may attempt to come on board on roll of 3+ in 2nd turn. Any remaining ships that have not come on board may attempt to do so in turn 3 on a roll of 2+. All remaining ships that have yet to come on board automatically do so in turn 4.

Game 3:
Game Type: 40k Planetstrike
Dark Angels Game 2 Victory: Dark Angels attack the troublesome Night Watch's main base of operations in an effort to destroy any potential witnesses of the Fallen.
Night Watch Game 2 Victory: The Night Watch makes planetfall to push the Dark Angels back and discover the reason for their treachery.
Force Org: Attacker 2000 points, Defender 1500 points
Game 2 Dark Angels Victory - Dark Angels Attacker, Night Watch Defender.
Game 2 Night Watch Victory - Night Watch Attacker, Dark Angels Defender
Mission Objective: Annihilation!

Game 4:
Game Type: 40k Cityfight Custom Mission
Dark Angels Game 3 Victory:
The Dark Angels move in to capture the 3 Fallen Angels.
DA player - 1000 points. NW player - 3 chaos lords

Night Watch Game 3 Victory:
The Night Watch moves in to capture the mysterious chaos-tainted leaders who caused the downfall of Styx.
NW player - 1000 points. DA player - 3 chaos lords


(Not too familiar with Planetstrike or Cityfight or BFG for that matter. Suggestions for modding welcome...)